Use Physics to set how the selected product or model behaves in the room: whether it collides, falls
and floats. Select the object on the canvas or in the Models drawer first.
Controls:
Rigid body: None passes through everything, Static is solid but never moves, and Dynamic
falls, can be pushed and floats in waterExtrudes: clears the procedural grass and trees from around the objectBuoyancy (dynamic bodies only): how the object floats in beach, island or lake water. 0 sinks,
1 hangs where it is, 2 floats about half under, and higher values ride higherShatter on impact (dynamic bodies only): breaks the object into pieces when it hits something fast
enoughGood to know:
Turn on room physics, the same switch as Enable physics runtime in the
Interactions drawer's Physics tabBuoyancy to sit at its waterline