What you see:
- A 3D canvas for placing products, assets, lights, and room geometry
- A top toolbar for save, agent access, screenshot, share, preview, and export actions
- A multi-tab drawer that can sit at the bottom or on the left
- A transform toolbar for moving, rotating, scaling, snapping, resetting, deleting, and adjusting selected objects
- Resize, collapse, and expand controls for the active drawer
Common layout actions:
- Move the drawer between
bottom and left to match your workflow
- Collapse the drawer when you need more canvas space
- Save before sharing, previewing, publishing, or embedding
- Use agent access from the toolbar to connect an MCP client, then keep the room editor open to inspect preview drafts and saved changes
- Use Hot Keys for transform, copy, selection, and mode shortcuts
Drawer map:
- Products Drawer for catalog browsing and drag-and-drop placement
- Connect an MCP Client for Claude, Codex, custom connectors, OAuth, and manual-token fallback
- Asset Manager Drawer for generated files, materials, textures, and compression
- Scene Drawer for room shell, visibility, and geometry
- Models Drawer for placed products, assets, and avatar management
- Annotations Drawer for hotspots, shopper cards, mesh effects, object animations, and world-space text
- Environment Drawer for lighting, shadows, lights, and background
- Camera Drawer for orbit, focus, zoom, and clipping rules
- Interactions Drawer for camera events, scene hands, avatars, and physics
- Effects Drawer for post-processing and visual polish
- Integrations Drawer for AI providers, device bridging, and workflows
- Settings, Publish, and Support for room metadata, public access, embed, and support
Availability notes:
Products appears for Shopify-connected shops
Publish requires a saved room
Agent access requires a saved room
- Origin override appears in the transform toolbar when an uploaded asset is selected
Suggested media:

Exporting and importing a scene#
Export scene downloads a reusable JSON fragment containing geometry, lights, text, overlays and
scene settings, including weather. Import scene adds its objects to the current room and applies
its scene settings. It reuses identical objects when importing the same fragment again.
Player targets, interactions, responsive layouts and annotation links stay connected to the
imported objects. Placed models, products, external media and texture assignments are excluded;
this is not a complete room backup. If an older export has broken object links, export it again
from the original room.