Freakout AIFreakout AI

Camera Drawer

Use the Camera drawer to define how visitors move around and frame the room.

Camera tabs#

Use this drawer to shape the browsing experience of the showroom.

Tabs:

  • Start: set the first camera position visitors see when the room opens
  • Staging: set a saved view for the selected product or model
  • Controls: tune orbit, zoom, damping, clipping, and interaction limits

Start#

Controls:

  • Start position: set and save the visitor's initial camera position with X/Y/Z fields, look-at target, distance, and FOV
  • Start marker: show and move the camera marker, target handle, focal direction, and view boundary helper in the scene
  • Use current view: captures the current editor camera position and target
  • Snap to start camera: moves the editor camera to the saved visitor start view
  • Save start camera: saves the start camera for published shop and shop v2 visitors
  • Reset start: restores the default start position and target

Good to know:

  • The start camera marker is an optional editor helper
  • Saving the room publishes the start camera position, target, and FOV to shop and shop v2
  • Camera settings change the viewing experience, not the scene content

Staging#

Controls:

  • Staging: select a product or model, set its focus distance and vertical lift, capture the current editor camera as that object's focus view, or reset the object back to room-level focus
  • Use current view: captures the current editor camera as the selected object's saved view
  • Go to view: moves the editor camera to the selected object's saved visitor view
  • Reset selected focus: removes the selected object's staging override
  • Save staging focus: saves the selected object focus for published shop and shop v2 visitors

Good to know:

  • Object staging focus overrides the room-level focus when a shopper selects that product or model
  • Capturing the current view saves the exact camera position and target when available
  • Manual distance and vertical lift values fall back to the room-level focus target

Controls#

Controls:

  • Auto-rotation and rotation speed: control whether the room slowly rotates on its own and how fast it rotates
  • Damping and interaction feel: control how quickly camera movement settles after user input
  • Minimum and maximum zoom distance: limit how close or far the viewer can move
  • Vertical and horizontal angle limits: constrain camera orbit angles
  • Rotation, zoom, and pan permissions: enable or disable those interaction types
  • Focus distance and focus lift: control the viewing focus point and its vertical offset
  • Near and far clip planes: control what depth range the camera renders
  • Set the current camera distance as the new minimum: captures the current zoom level as the closest allowed distance
  • Set the current camera distance as the new maximum: captures the current zoom level as the farthest allowed distance
  • Reset the camera behavior to defaults: restores the default camera control settings

Good to know:

  • Focus settings are useful when product cards or focal points feel too low or too high
  • Clip planes matter most in tight spaces or very large rooms