
Use Physics to tune Rapier-backed object release and collisions.
Controls:
Enable physics runtime: turns the scene physics runtime on or offReset below floor: recovers a released object to its pre-grab position if it fully falls
through the Y=0 floorGravity: Y-axis acceleration. Range -30 to 0, step 0.1Linear damping: slows object movement. Range 0 to 10, step 0.05Angular damping: slows object spin. Range 0 to 10, step 0.05Friction: controls surface grip. Range 0 to 2, step 0.05Bounce: controls restitution. Range 0 to 1, step 0.01Max release speed: caps hand-release velocity. Range 0 to 30, step 0.25Value guide:
Gravity uses Y direction: 0 means no fall, -9.8 is earth-like when 1 room unit = 1 meter, and more negative values fall fasterLinear damping: objects keep sliding or falling; high values slow movement quicklyAngular damping: objects keep spinning; high values slow spin quicklyFriction: slippery contacts; high values grip moreBounce: little or no bounce; 1 is the bounciest settingMax release speed: gentle throws; high values allow faster throwsGood to know:
Physics release opts a grabbed object into dynamic movement; other release modes
stay in control even when the physics runtime is enabledFixed rigid body collides but cannot be grabbedDynamic rigid body can be grabbed, pushed, dropped, and collided with