Freakout AIFreakout AI

Physics Tab

Use Physics to tune Rapier-backed object release and collisions. Controls:

  • Enable physics runtime: turns the scene physics runtime on or off
  • Reset below floor: recovers a released object to its pre-grab position if it fully falls through the Y=0 floor
  • Gravity: Y-axis acceleration. Range -30 to 0, step 0.1
  • Linear damping: slows object movement. Range 0 to 10, step 0.05
  • Angular damping: slows object spin. Range 0 to 10, step 0.05
  • Friction: controls surface grip. Range 0 to 2, step 0.05
  • Bounce: controls restitution. Range 0 to 1, step 0.01
  • Max release speed: caps hand-release velocity. Range 0 to 30, step 0.25

Value guide:

  • Gravity uses Y direction: 0 means no fall, -9.8 is earth-like when 1 room unit = 1 meter, and more negative values fall faster
  • Low Linear damping: objects keep sliding or falling; high values slow movement quickly
  • Low Angular damping: objects keep spinning; high values slow spin quickly
  • Low Friction: slippery contacts; high values grip more
  • Low Bounce: little or no bounce; 1 is the bounciest setting
  • Low Max release speed: gentle throws; high values allow faster throws

Good to know:

  • Physics affects dynamic bodies
  • Scene Hands Physics release opts a grabbed object into dynamic movement; other release modes stay in control even when the physics runtime is enabled
  • Scene geometry body type is set in Geometry Tab
  • Fixed rigid body collides but cannot be grabbed
  • Dynamic rigid body can be grabbed, pushed, dropped, and collided with