Use Geometry to add, select, lock, and refine custom room geometry.

Controls:
Draw Walls: enters or exits wall drawing modeSnap To Grid: snaps wall drawing points to the gridClear Draw Path: clears the current unfinished wall pathPlane, Sphere, Box, Circle, Cone, Cylinder: adds that geometry type to the sceneControls:
Search geometry by name: filters the visible geometry list by name, type, or roleSelect geometry: jumps to and selects a geometry itemControls:
Type: changes the selected geometry typeRole: changes the selected geometry role such as custom, dynamic, floor, roof, or wall directionsWhat you configure there:
Good to know: