Use Geometry to add, select, lock, and refine custom room geometry.

Controls:
Draw Walls: enters or exits wall drawing modeSnap To Grid: snaps wall drawing points to the gridClear Draw Path: clears the current unfinished wall pathPlane, Sphere, Box, Circle, Cone, Cylinder: adds that geometry type to the sceneControls:
Search geometry by name: filters the visible geometry list by name, type, or roleSelect geometry: jumps to and selects a geometry itemLists groups of custom geometry that share the same shape and material, largest first. Each group can draw as one instanced geometry instead of one object per copy.
Controls:
Combine: keeps the group's first object and turns the others into its placementsCombine all: combines every listed group after a confirmationShow more: lists more groupsGood to know:
Split into separate objects on the Repeat tab reverses it per geometryControls:
Type: changes the selected geometry typeRole: changes the selected geometry role such as custom, dynamic, floor, roof, or wall directionsWhat you configure there:
The last tab of the Geometry Config Card. Copies share the geometry's shape and material, and follow it when it moves, turns or scales.
Controls:
Add direction: adds a row of copies; a second direction makes a grid, a third a blockCount: copies along that direction, including the geometry itselfOffset X, Offset Y, Offset Z: the step between neighbouring copies in the geometry's own axes;
combine two axes for a diagonal such as a stair flightClear placements: removes copies created by combiningCombine matching objects: folds every custom object with the same shape and material into
this geometrySplit into separate objects: turns every copy back into its own geometryRemove copies: deletes all copiesGood to know:
Good to know: