Freakout AIFreakout AI

Geometry Tab

Use Geometry to add, select, lock, and refine custom room geometry.

Draw and Add Tools#

Controls:

  • Draw Walls: enters or exits wall drawing mode
  • Snap To Grid: snaps wall drawing points to the grid
  • Clear Draw Path: clears the current unfinished wall path
  • Plane, Sphere, Box, Circle, Cone, Cylinder: adds that geometry type to the scene

Scene Geometry List#

Controls:

  • Search geometry by name: filters the visible geometry list by name, type, or role
  • Select geometry: jumps to and selects a geometry item
  • Lock button: locks or unlocks the selected geometry
  • Delete button: removes the selected geometry if it is not locked

Repeat Candidates#

Lists groups of custom geometry that share the same shape and material, largest first. Each group can draw as one instanced geometry instead of one object per copy.

Controls:

  • Select button: selects the first object of the group
  • Combine: keeps the group's first object and turns the others into its placements
  • Combine all: combines every listed group after a confirmation
  • Show more: lists more groups

Good to know:

  • Locked geometry, floor, roof and wall roles, animated or annotated geometry, and the player or a light target are never combined
  • Combining is one undo step; Split into separate objects on the Repeat tab reverses it per geometry

Selected Geometry Controls#

Controls:

  • Type: changes the selected geometry type
  • Role: changes the selected geometry role such as custom, dynamic, floor, roof, or wall directions

Geometry Config Card#

What you configure there:

  • Size and dimensional fields for the selected geometry
  • Material settings such as color, roughness, metalness, opacity, and blending
  • Texture settings including repeat, offset, rotation, scale, and face targeting
  • Face-specific texture assignment for box-like geometry
  • Window cutout and glass options for supported geometry types
  • Repeat settings: copies of the geometry drawn together in one call

Repeat Tab#

The last tab of the Geometry Config Card. Copies share the geometry's shape and material, and follow it when it moves, turns or scales.

Controls:

  • Add direction: adds a row of copies; a second direction makes a grid, a third a block
  • Count: copies along that direction, including the geometry itself
  • Offset X, Offset Y, Offset Z: the step between neighbouring copies in the geometry's own axes; combine two axes for a diagonal such as a stair flight
  • Clear placements: removes copies created by combining
  • Combine matching objects: folds every custom object with the same shape and material into this geometry
  • Split into separate objects: turns every copy back into its own geometry
  • Remove copies: deletes all copies

Good to know:

  • Clicking any copy selects the geometry
  • Copies collide like the geometry when physics or player controls are on
  • Each geometry draws at most 10,000 copies

Good to know:

  • Locked geometry cannot be deleted or changed until it is unlocked
  • Role geometry affects how the room behaves, not just how it looks