Use Scene hands to show live camera hands, move room objects, or control the scene camera.
Controls:
Enable scene hands: turns hand display and grabbing on or offControl mode: chooses Move objects, Control camera, or Custom actionsHand display: chooses Cursors, Hand skeleton, or HiddenHands: chooses whether the viewer accepts One hand or Two handsGrab gesture: in non-custom modes, chooses Pinch, Fist, or HoldGesture event pairings: in Custom actions mode, pairs Select target, Deselect target,
Click target, Start grab, Release target, Camera rotate, Camera pan, and Camera zoom
with a gestureX movement, Y movement, or Z movement,
plus whether that motion is inverted. Camera pan defaults to inverted Y-style movementPinch, No gesture, Closed fist, Open palm, Pointing up,
Thumb up, Thumb down, Victory, and I love youDepth mode: chooses Fixed plane, Object depth, or Estimated depthAllowed targets: chooses Products, Assets, Products and assets, or All scene objectsHand scale: changes the displayed hand size. Range 0.25 to 4Reach: changes grab reach. Range 0 to 4. 0 uses target depth when the hand is over a
targetHorizontal movement: expands or tightens side-to-side hand projection. Range 0.5 to 3Vertical movement: expands or tightens up-and-down hand projection. Range 0.5 to 3Depth sensitivity: changes estimated-depth movement while grabbing. Range 0.5 to 8Smoothing: changes hand movement smoothing. Range 0 to 1Lost hand delay: delay before showing the lost-hand prompt. Range 0 ms to 4000 msMirror camera hands: mirrors the hand display for front-camera useShow "It can't see your hands": shows the lost-hand prompt when hands leave frameHands push without grabbing: lets hands push physics bodiesRelease behavior: chooses Stay, Return, Snap back, or PhysicsGood to know:
One hand mode keeps the current grab or camera-control hand active and ignores the other hand
to avoid left/right gesture conflictsControl camera maps visible hand movement to camera orbit. A grab gesture maps vertical hand
movement to camera up/down pan and does not move scene objectsCustom actions has no default hand-to-scene behavior beyond its gesture map. The default custom
map transforms models with Closed fist, rotates the camera with Pinch, releases with
Open palm, idles on No gesture, and selects or opens annotations with Pointing up. Assign
Click target to a gesture to press annotation controls or open the nearest annotation under the
hand pointerAll scene objects includes scene geometry with Body Type set to DynamicEstimated depth anchors the object at grab start, then uses relative palm landmark spread while
grabbing. It falls back to relative MediaPipe landmark z when spread is unavailablePhysics release falls with the Physics tab gravity settings, even when runtime physics is offFixed rigid body scene geometry collides but cannot be grabbedHands push without grabbing off, grabbed objects move without an extra hand collider