Use Shadows for global shadow quality, coverage, and performance tradeoffs.

Controls:
Enable shadows: turns scene shadow rendering on or offCast shadows: allows objects to cast shadowsReceive shadows: allows objects and surfaces to receive shadowsShow shadow camera: displays the shadow camera helper for debugging coverageControls:
Blur radius: increases or reduces shadow softnessBlur quality: balances smoother blur against render costControls:
Desktop: sets the shadow map resolution for larger screensMobile: sets the shadow map resolution for mobile devicesControls:
Near: sets the near clipping distance of the shadow cameraFar: sets the far clipping distance of the shadow cameraLeft, Right, Bottom, and Top: change the shadow camera coverage areaBias: offsets depth sampling to reduce acne artifactsNormal bias: offsets shadows along the surface normal to help on angled geometryIntensity: changes how dark the final shadows appearGood to know: