Freakout AIFreakout AI

Shadows Tab

Use Shadows for global shadow quality, coverage, and performance tradeoffs.

Shadow Toggles#

Controls:

  • Enable shadows: turns scene shadow rendering on or off
  • Cast shadows: allows objects to cast shadows
  • Receive shadows: allows objects and surfaces to receive shadows
  • Show shadow camera: displays the shadow camera helper for debugging coverage

Shadow Quality#

Controls:

  • Shadow type selector: selects the shadow technique
  • Blur radius: increases or reduces shadow softness
  • Blur quality: balances smoother blur against render cost

Shadow Resolution#

Controls:

  • Desktop: sets the shadow map resolution for larger screens
  • Mobile: sets the shadow map resolution for mobile devices

Shadow Camera#

Controls:

  • Near: sets the near clipping distance of the shadow camera
  • Far: sets the far clipping distance of the shadow camera
  • Bounds controls such as Left, Right, Bottom, and Top: change the shadow camera coverage area
  • Bias: offsets depth sampling to reduce acne artifacts
  • Normal bias: offsets shadows along the surface normal to help on angled geometry
  • Intensity: changes how dark the final shadows appear

Good to know:

  • Wider bounds cover more area, but spread the same resolution over a larger space
  • Bias controls help reduce shadow acne artifacts