Use Lights for individual scene light creation and editing.

These controls map to the underlying Three.js light properties used by React Three Fiber.
Controls:
Add Spot: adds a new spotlight to the sceneAdd Point: adds a new point light to the sceneControls:
Name: changes the label shown for the light in the editorColor: changes the emitted light colorEnabled: turns the light contribution on or off without deleting itVisible: shows or hides the light object and its visible effect in the sceneCast Shadow: allows that light to produce dynamic shadowsShow Helper: displays a helper so you can see the light position and direction more clearly while editingControls:
Intensity: controls how strong the light is. In Three.js this is the light strength, and higher values make the light brighter.Distance: controls the maximum effective range of the light. 0 means no cutoff distance.Angle: controls how wide a spotlight cone opens. Larger values widen the cone. This applies to spot lights only.Penumbra: softens the outer edge of a spotlight cone. 0 gives a hard edge and values closer to 1 give a softer falloff at the edge. This applies to spot lights only.Decay: controls how quickly the light loses strength over distance. The default physically-correct behavior is usually 2.Position: moves the light in 3D space using X, Y, and Z.Target: controls where a spotlight points. The light aims from its position toward the target position. This applies to spot lights only.Controls:
Light target tracking: choose whether a directional or spot light aims at a manual target, a chosen object, the current selection, or the cursorTarget object: choose the product, model, or geometry item used by object target trackingLight position tracking: choose whether the light stays in a manual position, follows the cursor, or follows the cameraMovement mode: use manual position, cursor light position, or follow camera movementGood to know:
Selected target tracking follows whichever supported scene object is selectedCursor target tracking updates while the pointer moves across the room canvasFollow camera keeps the light at the same saved offset from the visitor or editor cameraControls:
Map Size: increases or reduces shadow-map resolution on larger screensMap Size Mobile: sets a separate shadow-map resolution for mobile devicesCamera Near: defines the near depth range used for shadow renderingCamera Far: defines the far depth range used for shadow renderingCamera Fov: changes the shadow camera field of view for spot lightsShadow Bias: offsets the shadow depth calculation to reduce acne and surface artifactsNormal Bias: offsets shadowing along surface normals, which can help on angled surfacesShadow Radius: softens shadow edges where the shadow type supports itBlur Samples: increases the number of blur samples for softer shadows, at a performance costShadow Intensity: changes how dark the resulting shadows appearGood to know:
Target, Angle, and Penumbra only matter for spot lights