Freakout AIFreakout AI

Background Tab

Use Background to control what appears around the room.

Background Type#

Controls:

  • Background type selector: chooses whether the room uses no environment, a generated sky, one uploaded HDR, or a six-face cube environment
  • No environment: removes sky, HDR, and cube environment rendering so explicit lights and room materials define the scene
  • Procedural sky: uses a generated sky with editable atmosphere controls
  • HDR skybox: uses a single HDR or image-based environment
  • 6-side cube: uses six separate images to build a cube environment

HDR and Cube Inputs#

Controls:

  • HDR preset selector: applies a built-in HDR environment preset
  • HDR upload field: uploads a custom HDR or image-based skybox
  • Six-side cube uploader: uploads six images for the cube environment faces
  • Visible: shows or hides the background environment
  • Color: switches the background from image-based to a flat solid color
  • Solid color picker: sets the exact flat background color when color mode is enabled

Available Room Images#

Controls:

  • Room image thumbnail grid: reuses generated room images or texture outputs as environment inputs
  • HDR button: applies the selected image in HDR-style single-image mode
  • Cube button: applies the selected image as the source for all six cube faces

Procedural Sky#

Controls:

  • Elevation: moves the sun angle higher or lower
  • Rotation: rotates the sky around the room
  • Haze: changes atmospheric turbidity and visual haze
  • Scattering: changes how strongly light scatters through the atmosphere

HDR and Ground Settings#

Controls:

  • Blur: softens the visible background image
  • Intensity: changes how strongly the environment contributes light to the room
  • Ground height: shifts the reflected ground plane vertically
  • Ground radius: changes the size of the ground reflection area
  • Ground scale: scales the ground reflection treatment
  • Exposure: brightens or darkens the final environment exposure

Good to know:

  • Use no environment for gallery-style or custom-lit rooms that should not show a sky or HDR map
  • Use procedural sky when you want a controllable sky
  • Use HDR or cube modes when you want an image-based environment