Use Background to control what appears around the room.

Controls:
No environment: removes sky, HDR, and cube environment rendering so explicit lights and room materials define the sceneProcedural sky: uses a generated sky with editable atmosphere controlsHDR skybox: uses a single HDR or image-based environment6-side cube: uses six separate images to build a cube environmentControls:
Visible: shows or hides the background environmentColor: switches the background from image-based to a flat solid colorControls:
HDR button: applies the selected image in HDR-style single-image modeCube button: applies the selected image as the source for all six cube facesControls:
Elevation: moves the sun angle higher or lowerRotation: rotates the sky around the roomHaze: changes atmospheric turbidity and visual hazeScattering: changes how strongly light scatters through the atmosphereControls:
Blur: softens the visible background imageIntensity: changes how strongly the environment contributes light to the roomGround height: shifts the reflected ground plane verticallyGround radius: changes the size of the ground reflection areaGround scale: scales the ground reflection treatmentExposure: brightens or darkens the final environment exposureGood to know: