Use Particles to add animated particles around the room or avatar.
Behaviors:
Ambient: particles drift around the scene volume, then decay and respawn after interactionBody coating: particles rest around avatar body zones, can be swiped away by avatar hand
movement, then decay and respawnControls:
Particles: toggles the effectBehavior: chooses Ambient or Body coatingTexture mode: chooses the default glow or an image textureImage URL: texture-mode only; image used as the particle spriteImage URL plus button: texture-mode only; uploads an image and fills the URLTarget: body-coating only; chooses the avatar to coat, or Auto for the first available avatarCount: sets how many particles renderSize: changes particle point sizeSpeed: changes animation speedOpacity: changes particle visibilityDecay: higher values make pushed-away particles disappear fasterRespawn: higher values make disappeared particles return fasterOrbit speed: body-coating only; rotates resting particles around the avatarOrbit radius: body-coating only; adds distance outside the avatar surfaceOffset X/Y/Z: body-coating only; shifts the coating target in scene unitsSpread: changes horizontal coverageHeight: changes vertical coverageInteraction: chooses particle collision targets. Camera interactions show Body + hands and
Hands; otherwise the editor shows Cursor and None.Strength: changes how strongly avatar movement pushes particlesReach: changes the avatar interaction radiusColor: chooses the particle colorBody coating requires an avatar target, but Interaction can be set to None when particles
should stay non-interactive.
Rate behavior:
Decay: dislodged particles linger longerDecay: dislodged particles fade and shrink fasterDecay at 0: dislodged particles do not disappear from decayDecay at 1: opacity fades in about 1 secondDecay at 5: opacity fades in about 0.2 secondsDecay at 10: opacity fades in about 0.1 secondsRespawn: missing particles return slowlyRespawn: missing particles return quicklyRespawn at 0: disappeared particles do not returnRespawn at 1: dead particles have roughly a 1-per-second return rateRespawn at 5: dead particles return very quickly, around 0.2 seconds on averageRespawn at 10: dead particles return almost immediately, around 0.1 seconds on average