Freakout AIFreakout AI

Particles Tab

Use Particles to add animated particles around the room or avatar.

Behaviors:

  • Ambient: particles drift around the scene volume, then decay and respawn after interaction
  • Body coating: particles rest around avatar body zones, can be swiped away by avatar hand movement, then decay and respawn

Controls:

  • Particles: toggles the effect
  • Behavior: chooses Ambient or Body coating
  • Texture mode: chooses the default glow or an image texture
  • Image URL: texture-mode only; image used as the particle sprite
  • Image URL plus button: texture-mode only; uploads an image and fills the URL
  • Target: body-coating only; chooses the avatar to coat, or Auto for the first available avatar
  • Count: sets how many particles render
  • Size: changes particle point size
  • Speed: changes animation speed
  • Opacity: changes particle visibility
  • Decay: higher values make pushed-away particles disappear faster
  • Respawn: higher values make disappeared particles return faster
  • Orbit speed: body-coating only; rotates resting particles around the avatar
  • Orbit radius: body-coating only; adds distance outside the avatar surface
  • Offset X/Y/Z: body-coating only; shifts the coating target in scene units
  • Spread: changes horizontal coverage
  • Height: changes vertical coverage
  • Interaction: chooses particle collision targets. Camera interactions show Body + hands and Hands; otherwise the editor shows Cursor and None.
  • Strength: changes how strongly avatar movement pushes particles
  • Reach: changes the avatar interaction radius
  • Color: chooses the particle color

Body coating requires an avatar target, but Interaction can be set to None when particles should stay non-interactive.

Rate behavior:

  • Low Decay: dislodged particles linger longer
  • High Decay: dislodged particles fade and shrink faster
  • Decay at 0: dislodged particles do not disappear from decay
  • Decay at 1: opacity fades in about 1 second
  • Decay at 5: opacity fades in about 0.2 seconds
  • Decay at 10: opacity fades in about 0.1 seconds
  • Low Respawn: missing particles return slowly
  • High Respawn: missing particles return quickly
  • Respawn at 0: disappeared particles do not return
  • Respawn at 1: dead particles have roughly a 1-per-second return rate
  • Respawn at 5: dead particles return very quickly, around 0.2 seconds on average
  • Respawn at 10: dead particles return almost immediately, around 0.1 seconds on average